On twitter I saw this tweet from John Carmack
And it’s remember me an entry on the blog of John Hable about Gamma Correction.
I’m currently developing User interface rendering with DirectX and shaders then I must take car of correct Anti aliasing computation for typos or little vector…
(Source: dulci-morris)
Click HERE to read this super interesting article.
(Source: dulci-morris, via undercoverinthebay)